Purpose The purpose of this study is to analyze the performance contents of men's floor exercise and to provide basic materials for achieving excellent results at world competitions. Methods Teams ranked 1 - 12 who participated in the World Championships' floor movement group competition selected a total of 59 players by the convenience sampling method and carried out technical statistics, frequency analysis, member variable variance analysis, and post hoc analysis. Results First, as a result of frequency analysis of the difficulty of each group, all the teams ranked 1 to 12 liked the most difficulty of C and found that they do not like the F difficulty the most. Secondly, there was a difference in average for each group's start score, ranking 1st to 4th> 5th to 8th> 9th to 12th place. Thirdly, there was a difference in average of difficulty levels for each group B, C, E, and it became very significant with E difficulty.Results of post hoc analysis B difficulty (9th to 12th> 1st to 4th, 5th to 8th), C difficulty (9th to 12th> 1st to 4th), E difficulty (1st to 4th> 5th to 8th ·9th to 12th). Conclusion These results show that in floor exercise, the art of more than C difficulty and the connection technology of A, B, C, difficulty, E and F, difficult difficulty such as difficulty, creative and dynamic performance composition is excellent It clearly states that it is a condition for getting results.
Purpose This study was carried out for the purpose of providing national players of our country by grasping various techniques and difficulty composition of world-level players. Methods For doing so, this research was executed by objecting 9 finalists in parallel bar of 2012 London Olympics and 8 finalists in parallel bar of 2016 Rio Olympics. Collected datum were treated with average, standard deviation, percentage (%) by using SPSS 18.0, and they was analyzed while securing feasibility through expert meeting. Results Research results are same as follows. First, Rio Olympics players appeared higher than London Olympics such like 6,61 points in average D-score of 2012 London Olympics final game and 7.0 points in average D-score of Rio Olympics final game. Second, I group was turned up to prefer Healy technique (34.88%) of D difficulty in two olympics. Third, Ⅱ group carried out Bwd. uprise and salto fwd. p. to sup technique of D difficulty by each 4 players (36.35%) in two olympics, so the technique was displayed as preferred techniques of players. Fourth, Ⅲ group executed at the London Olympics, C difficulty was the most frequently used, but at the Rio Olympics, D difficulty and E difficulty were the most frequent. Fifth, Players in London Olympics and Rio Olympics executed Basket to hdst technique, and it appeared to be most preferred technique by players. Sixth, Ⅴ group executed at the London Olympics, D difficulty was the most frequently used, but at the Rio Olympics, F difficulty was the most frequent. Conclusions These findings will be useful datum to gymnasts and instructors of our country by providing valuable datum in preparing 2020 Tokyo Olympics after grasping preferred techniques and trends of world-excellent players.
Purpose The purpose of this study was to explore the optimal model for winning medal on vault event of men's gymnastics. Specifically, decision tree analysis was used to explore, first, for the optimal conditions for qualifying top 8th player that have high possibility into final round, and second, for the optimal model for obtaining the medal of the vault event. Methods Data were collected for five official competitions (Olympics, Asian games, and International championship, etc.) organized by the Federation of International Gymnastics (FIG) from 2013 to 2016. In this study, the data of 626 vault players were collected. Also all of these players performed 921 vault skills for qualifying round or final round. Five predictor variables for estimating for qualifying into the final round and for obtaining the medal of the vault event were selected; nationality, difficulty score, acting score, additional penalty score, final score. Results The results is as follows. Overall, it was confirmed that the optimal model for entering into the final round was the difficulty score of vault event. The optimal model for entering into the final round estimates 81.2% when condition would be the 5.6 or higher of difficulty score and 8.6 or higher of the acting score. The optimal model for winning medals was 86.7%, which means that when condition would be the 6.0 or higher of difficulty score and no additional penalty score. Conclusions This models can be used as a basic data for establishing a strategy for medal acquisition of vault event of gymnastics.
Purpose The purpose of this study was (1) to analyze judges’ evaluation on rhythmic gymnastics performance by applying generalizability theory and (2) to suggest recommendations to improve judges' rating. Methods Data were 34 players’ scores from Senior Part at 29th KGA President’s Cup National Rhythmic Gymnastics Championship in Korea. Difficulty and execution scores in ball, clubs, hoop and ribbon event were analyzed. Analysis models containing components of area and reputation rank were designed and multivariate generalizability theory were used for analysis. Results The G-study results showed (1) that the error source about players has more significant impact to evaluation than other error sources in analysis model containing components of only player and judge, (2) that the error source about players has more significant impact to evaluation than other error sources in analysis model adding components of area, but the error source about area has more significant impact to evaluation of clubs event than other error sources, (3) that the error source about players has more significant impact to evaluation than other error sources in analysis model adding components of reputation rank, but the error source about reputation rank has more significant impact to evaluation of hoop event than other error sources in analysis model adding components of area. The D-study results showed generalizability coefficient was stable in analysis model without components of area and reputation rank, but generalizability coefficient in analysis model containing components of area and reputation rank not stable in some event. Conclusion Recommendations for improving judging were discussed.
Purpose The purpose of this study is to explore the process of change in parallel bar Skills over the last 20 years and to suggest the Skills to learn. Methods This study targeted on 48 finalists in parallel bar from 5 Olympic Games from 2000 to 2016 and 2019 World Championship over the last 20 years and explored the process of change in difficulty elements, each element group, and salto and arm hang. Results First, Element Group I preferred healy to support the most and performed it for 41 times. Also, percentage of salto and arm hang got lower and got substituted by Swing forward with 3/4turn and 3/4 healy to support and following a swing element to handstand on 1 rail, Healy to support. Secondly, Element Group III performed underswing frequently while performing salto and arm hang less frequently. Element Group III changed their skills to Moy piked with straddle backward to handstand, Swing forward straddle cut backward, and regrasp with straight body at horizontal. Third, Element Group IV preferred double salto backward pike the most in the past. However, the skill changed to double salto forward tuck with 1/2turn starting from 2016 Olympics. Conclusions Parallel bar is regarded as a weak gymnastics event. In response, this study result is expected to be used as the base data for growing the strength in parallel bar and winning the medals in main international competitions by suggesting the parallel bar Skills that Korean athletes need to learn.