The purpose of this study was to investigate effects of carbon nanotube-based insole on the resultant joint moment and muscle activity of the lower extremity during drop landing. Ten males with no known musculoskeltal disorders were recruited as the subjects. Two digital camcorders and one force plate were used to obtain 3-D kinematics and kinetics of the lower extremity. To assess the myoelectric activities of selected muscles, five surface electrodes were attached to the right side of the lower extremity. For each dependent variable, paired t-test was performed to test if significant difference existed between with carbon nanotube-based insole(CNT) and ethylene vinyl acetate-based insole(EVA) conditions(p<.05). The results showed that average and peak IEMG values from RF, TA, MG, and LG in CNT were lower than corresponding values in EVA. Although no significant difference in resultant joint moment was found between two conditions, a decrease in the knee extension moment was found with CNT. This indicates that wearing carbon nanotube-based insole may help to decrease impact force and to control excessive flexion movement of the knee joint during landing.
The purpose of this study was to examine the effects of happiness improvement program on psychological variables which were happiness feeling, self-esteem, interpersonal relationship, internal-external locus of control, stress, coping, perceived performance and physiological variables such as cortisol and serotonin of collegiate badminton players. The participants consisted of 10 collegiate badminton players. Happiness improvement program for collegiate badminton players was developed by previous literatures, in-depth-interview, psychological test data, and consultation of happiness improvement experts. The happiness improvement program consisted of 12 intervention program: orientation, rapport development and the understanding happiness, self-esteem enhancement techniques, interpersonal relationship strategies, stress and coping management, peak performance methods, and action plan of happiness improvement program. Each program was applied to participants in about 90-120 minute a session(2-3 times session a week). The instruments of this study were made up of three broad categories: (a) psychological data, b) physiological data, and (c) qualitative data. Firstly, happiness improvement program significantly increased happiness feeling, self-esteem, internal-external locus of control, interpersonal relationship capability, coping skills of collegiate badminton players. Secondly, happiness improvement program significantly decreased stress of collegiate badminton players. Thirdly, participants positively perceived the effects of happiness improvement program on psycho-physiological variables. The limitations of this study and future implications were discussed.
The purpose of this study was to analysis of moving distance during games, time and heart rate for hockey games using GPS (global positioning systems) by positions in Korea national female athletes. The subjects were Korea national female hockey players (n=13) including 4 forwards, 4 midfields, and 5 fullbacks that participated in five Korea vs. Japan international games. All subjects were wearing GPS throughout the games. The results were as follows: Firstly, the average total travel distance per game was approximately 5.7km and higher in the second half. Physical movement in the games was not different from positions where 70% of physical movement was performed at low intensity and 30% at moderate and/or vigorous intensity, suggesting that the subjects; physical movement was performed at the appropriate level of exercise intensity. Secondly, during the game, the subjects performed physical movement faster than 11km/h for 22 minutes, indicating that the subjects could maintain their physical movement at a relatively faster speed throughout the games. In particular, midfields showed a greater amount of physical movement at moderate speed. Thirdly, the average exercise heart rate was 145bpm, which was equivalent to 60% of HRmax. The subjects maintained their average exercise heart rate greater than 150bpm (above 60% of HRmax) for 40 minutes during the games, indicating that the players had an ability to maintain physical movement at high intensity throughout the games. In conclusion, in spite of the fact that Korea national female hockey players have an ability to maintain physical movement at a relatively faster speed and higher intensity, their physical movement and performance are often affected. Therefore, it is necessary to develop and apply the specific interval training program for national female hockey players that can facilitate the faster recovery from the repetitive physical movement requiring power and speed at high intensity.
Purpose The purpose of this study was to investigate the differences in physique and physical fitness according to maturity between primary and middle school baseball players. Methods Participants were 112 elite youth baseball players (49 primary school; 63 middle school). Skeletal age estimated maturity. Physique (height, arm span, thigh volume), body composition (weight, muscle mass and body fat), physical fitness (strength, power, agility, flexibility, coordination, anaerobic power and aerobic power) were measured. An independent sample t-test was used to conduct verify the difference between physique and physical fitness according to maturity. Results The results of analyzing physical and physical fitness according to maturity showed that there was a significant difference (p<.05) between the early maturation group and on-time group in primary school baseball players, body fat percentage, muscle mass percentage, sit-up, anaerobic power and reaction time. There was a significant difference between the early maturation group and the on-time group in the middle school baseball players, weight (p<.05), thigh volume (p<.05), fat mass (p<.05), muscle strength (p<.01), power (p<.05) and coordination (p<.05). Conclusions In conclusion, the maturity of a growing baseball player may be influenced by the performance, so maturity status should be considered when judging the performance of a growing baseball player, especially a middle school baseball player.
This study was designed to develop a communication training program for college ice hockey teams and examine the effects of this program. College ice hockey players and coaches participated in this study. The various types of data were collected and analyzed to assess the needs of the program and to develop the program with expert meetings. To analyze the effects of the developed program, questionnaires, experience reports, and in-depth interviews were conducted as measures. The results of this study are as follows. First, ice hockey team communication consisted of eight factors (i.e., sympathy, respect, trust, two-way verbal communication, firm expression of opinion, training program communication, developing rapport, and cohesion). Thus, the program developed based on eight factors and consisted of three stages of total 12 sessions which was 90 min to 100 min long. Second, this program increased communication satisfaction, coach-athlete interaction, group cohesion and exercise effectiveness, and these quantitative results were statistically significant. Moreover, qualitative analysis revealed that this program enhanced sympathy, social cohesion, and task cohesion among participants as well as positively changed their communication skills better than before. The communication training program which was developed through this study could provide basic information of a communication training program in the sports domain and positively influence overall sports team effectiveness and performance.
The purpose of this study was to examine whether the difference between ingestion of nutrition supplements for 8 weeks can regulate physical activities and fatigue recovery. Fifty one middle-aged women participated in this study and were divided into placebo, ingestion of 20g energy supplement and ingestion of 40g energy supplement groups. Energy supplement mainly consists of carbohydrates and proteins. All subjects take in this supplement one time per a day for 8 weeks. Physical activity and fatigue recovery were measured before and after ingestion of energy supplement for 8 weeks by using the Wingate anaerobic and a blood tests. In the Wingate anaerobic test, the peak power(p<.01) and average power(p<.05) were significantly increased in ingestion of 20 and 40g supplement groups compared to the placebo group. Although concentrations of lactate and growth hormone in the blood didn’t show a significant differences among groups, blood concentrations of cortisol and ammonia were further enhanced in ingestion of 20 and 40g supplement groups compared to the placebo group(p<.001). The results of present study provide evidence that energy supplement mixed with carbohydrates and proteins may be effective to increase physical activity as well as to reduce blood concentration of fatigue-related factors after exercise.
The purpose of this study was (a)to clearly define the concept of service quality as it relates to the online sports shopping mall, and (b)to develop and validate a psychometrically sound measurement scale, (c)examine the relationship among service quality and shopping satisfaction and intention of recommendation for marketing strategy internet sport shopping mall management. Following Churchill’s(1979) suggestions, the author developed internet Sports Shopping Mall Service Quality(E-SSMSQ). For the development E-SSMSQ (1)literature review, (2)focus group interview, (3)in-depth interviews (4)pilot test(n=97), (5)first data collected(n=459), (6)Frequency analysis, descriptive analysis, exploratory factor analysis(EFA) and reliability analysis for items evaluation, (7)confirmatory factor analysis(CFA) and correlation analysis for scale validation, (8)CFA, correlation analysis and structural equation model(SEM) test for predictive validity used second data collected(n=471). The current study conceptualized the service quality in the context E-SSMSQ by incorporating interaction, efficiency, order processing, information, security, and design. The authors also developed 20 items E-SSMSQ. The results of SEM support the psychometric property of the scale. First, interaction, efficiency and order processing of E-SSMSQ had significantly influence on internet shopping mall satisfaction. Interaction, efficiency, security, and design of E-SSMSQ had significantly influence on internet shopping mall intention of recommendation.
Researchers and teachers in physical education have emphasized sportsmenship in sport education setting. However, how to teach sportsmenship in physical education is not proposed yet. The purpose of this study was (1) to develop an instructional program for teaching and learning sportsmanship and (2) to examine its effects on sportsmenship. Participants were 7th middle school students(N=95). Data were collected using Sportsmanship Test(Park, 2014), open-ended questionnaire and in-depth interviews with students. The data were analyzed through paired samples t-test and qualitative content analysis. Results showed that significant difference was observed in students' sportsmanship test scores after instruction. Analysis of interview data showed that students experience the value of utmost effort, respect for opponents, respect for teammates, acknowledging results, respect for judgment, and valuable lessons related to character education. Implications for sportsmanship education using instructional program were discussed.
The current study was aimed to examine acceptance intention of sports Wearable products using the Technology Readiness and Acceptance Model. Data were drawn from 271 consumers in their 20s and 30s. Data were analyzed through frequency analysis, exploratory factor analysis, confirmatory factor analysis, reliability analysis, correlation analysis, simple regression analysis and multiple regression analysis using SPSS 20.0 and AMOS 20.0 program. The results were as follows: First, optimism had a positive effect on perceived usefulness but innovativeness, discomfort and insecurity did not affect perceived usefulness. Second, optimism and innovativeness had a positive effect on perceived ease of use and discomfort had a negative effect on perceived ease of use but insecurity did not affect perceived ease of use. Third, perceived ease of use had a positive effect on perceived usefulness. Fourth, perceived usefulness and perceived ease of use had a positive effect on acceptance intention.
PURPOSE This study investigated the differences in plantar pressure distribution when using three breathing techniques during heel raises. METHODS The subjects were 29 professional dancers aged 20 to 30 years with more than 10 years of experience. Pressure distribution according to breathing method during heel raise was measured for 10 seconds while controlling the raise speed and gaze. The three breathing techniques were randomly ordered. Peak pressure, contact area and time, displacement, and absolute velocity of the center of pressure trajectory were measured using Emed®-le from Novel GMBH. Plantar pressure was analyzed by dividing it into a total of 12 areas (masks): five toes, five metatarsals, the midfoot, and the hindfoot. RESULTS Using the teeth occlusion breathing technique, the peak pressure on the first metatarsal was significantly reduced, the contact time of the second metatarsal was significantly longer, and the displacement of the center of pressure trajectory was significantly shorter. Additionally, during the phase of the forefoot retainer, the velocity of the center of pressure trajectory was significantly reduced. CONCLUSIONS The teeth occlusion technique reduces peak pressure, increases contact time and area, and decreases the displacement and velocity of the center of pressure trajectory, demonstrating an efficient method for maintaining balance in ballet movements. This technique can potentially enhance stability and prevent injuries in ballet dancers.