Purpose The purpose of this study was to analyze the propensity to consume the consumer of the baseball equipments who have difference of the product preference by regulatory focus, and who have construal level and suitable message framing. Methods Populations are consumers who have purchased the baseball equipments before, and the sampling groups, five different society baseball group’ league from Seoul and Kyeongi-do, were distributed, 318 copies, by convenience sampling. The questionnaire proceeded by three-way completely randomized design with stimulated sentences of four different advertisement compartmentalized by the regulatory focus, construal level and message framing. The analysis utilized SPSS 21.0 to perform the frequency analysis, manipulation check, independent t-test, two-way ANOVA, and Scheffe was used to post-hoc. Therefore, the result of this study is as below. Results First, after analyzing the distinction of the regulatory focus of the consumers of baseball equipments, the preference of the consumer who has improving focus was higher than that of consumer who has the prevention focus. Second, preference differentiation analyzed by construal level and the message framing of the consumer of the improving focus, the preference was higher when the message framing was positive, and the construal level was in short time. Third, preference differentiation analyzed by construal level and the message framing of the consumer of the prevetnion focus, there was no difference of the preference of the equipments followed by the construal level and message frame for prevention focus consumers.
Purpose The purpose of this study was to establish the differences of anticipating accuracy and confidence according to fencing expertise and spatial occlusion region. Methods For the purpose of this study, the anticipation ability of 6 high-level fencing players and 6 low-level fencing players were analyzed. All subjects performed the 60 tasks of anticipating the attack positions(thorax, thigh, toe) from observing the fencing video screen using spatial occlusion technique. The spatial occlusion technique was used in 6 particular body of opponent’s movement. For statistic analysis, data was analyzed through independent T-test measure. Moreover, Paired t-test were used as follow-up analysis. Results The results of the study were as follows: In terms of accuracy anticipation, the main effect of expertise was significantly different. Specifically, when the spatial occlusion technique was applied in head, left leg, arm, and a foil, the accuracy of anticipation was significantly different. Moreover, comparing with no-occlusion condition, anticipation accuracy decreased when spatial occlusion technique was applied in arm and foil. In terms of confidence, there was no significant difference between level of expertise. Conclusions In order to effectively anticipate the opponent’s movement in fencing sports, it is necessary to focus on the visual cues of arm/shoulder, and the foil. Especially, focusing on the foil movement might provide the core informations on anticipation ability.
[Purpose] The purpose of this study is to draw practical implications applicable to the field through analysing serial multiple mediator model of self-leadership, psychology empowerment, job satisfaction and organizational citizenship behavior. [Methods] In order to achieve the purpose of this study, we surveyed Korea national league players(187 usable sample). Four hypotheses were tested using frequency analysis, exploratory factor analysis, reliability analysis, correlation analysis and PROCESS macro through SPSS statistics. [Results] The results are as follows. First, self-leadership has a significant effect on organizational citizenship behavior. Second, mediating effects of psychological empowerment between self-leadership and organizational citizenship behavior were significant. Third, mediating effects of job satisfaction between self-leadership and organizational citizenship behavior were significant. Fourth, serial multiple mediator effects leading to self-leadership→psychological empowerment→job satisfaction→organizational citizenship behavior were significant. [Conclusions] Korea national league players must perform self-leader, goal setting, self-observation, self criticism, constructive thinking strategies, dedication and voluntary attitude for clubs and colleagues. The team’s coaches should strive to praise the athletes for their pride, provide appropriate feedback, prevent job burnout, and the management of front office should make practical efforts such as improving the welfare environment and presenting the future vision of club.
[Purpose] We examined the influence of reactive neuromuscular training (RNT) on golf swing coordination. RNT aims to induce proper coordinative movement by exaggerating the performer’s mistakes. Therefore, we applied RNT using inertia overloading to golfers who have problems with kinematic sequence during a golf swing. [Methods] To examine the effect of 12 weeks of RNT on golf swing coordination, we employed a ball tracking system (launch monitor) and motion analysis system (inertia sensors) were taken on four consecutive periods (pre-test and post-tests 4, 8, and 13 weeks later). Thirty Korean male cadets were divided into three groups based on inertial loading and practiced 7-iron golf swings combined with specific group tasks twice per week. [Results] At pre-test, most participants reached maximal angular velocity near the impact timing (95-100%). However, the deceleration timing of the maximum angular velocity of the proximal segments gradually moved toward mid-downswing as the training sessions proceeded, with the RNT group ultimately outperforming the two control groups. Additionally, the RNT group showed a significantly higher maximum angular velocity in the thorax and wrist. [Conclusion] Our results suggest that RNT can be sufficient to elicit and effective whole-body coordination pattern. Considerable follow-up research is needed on the use of RNT for various sports tasks and the effects of expertise on RNT results.
[Purpose] The purpose of this study was to identify research trend regarding pro-sports and visualize keyword network by using semantic network analysis. [Methods] After searching researches about pro-sports from 1994 to 2016, total 686 researches selected. In this process, inappropriate researches were excluded by 2 researchers’ consensus. [Results] First, the distribution of the number of researches were arranged on pro-baseball, pro-football, pro-basketball, and pro-volleyball in that order. Second, fan, team, and athletes were main research subject. Third, quantitative researches were dramatically more than qualitative researches and mixed method researches. Forth, the proportion of co-working have increased with the course of time. Fifth, the number of keyword which are appeared in researches has increased with the course of time, it dramatically was increased at 2010. [Conclusion] Through these results, researches regarding pro-sports have been broaden with the course of time and interdisciplinary convergence researches with adjacent fields were performed. However, some keyboards were repeated and academic interest about rare keywords was decreased with the course of time. Therefore, scholars in sports field need to have a inquiring stance about novel variables and phenomenons
[Purpose] The purpose of this study was to predict winning percentage in the Korean Basketball League(KBL) by applying the possession concept. [Methods] The model to estimate possession was utilized by formula used in NBA(National Basketball Association). Data consist of 20 seasons of the KBL (1997-2017). For data analysis, multiple regression analysis, Fisher’s Z transformation and stepwise multiple regression analysis were performed using SPSS 22.0. [Results] The result indicated that average team stats per possession had more explanatory power in predicting the KBL teams’ winning percentage than average team stats per game. The most important factor for winning in the KBL was defensive rebounds and followed by 2-point field goal percentage, steals, 3-point field goal percentage, free throw attempts, turnovers, offensive rebounds, blocked shots, free throw percentage, and assists. The results of this study provided fundamental information for the data analysis of Korean basketball games. It might be useful for basketball coaches to manage and instruct their teams. [Conclusion] Practical implications and future research direction were also suggested.
Purpose The purpose of this study is to investigate the effects of grip width and hand orientation on muscle activities of upper body during the lat pull-down. Methods Eight healthy men performed the 6 grip variations (3 grip width × 2 hand orientation) using an experimentally determined load of 70% of 1 repetition maximum. Five trials were analyzed for each grip type. Participants maintained a cadence of 2-second concentric and 2-second eccentric phases. The grip widths were normalized for each individual by using their biacromial diameter (100%), and then set the grip width 50% of biacromial diameter and 150% of biacromial diameter. Surface EMG of the latissimus dorsi, pectoralis major, infraspinatus, biceps brachii, triceps brachii, rectus abdominis, erector spinae and middle trapezius was recorded, and the root mean square of the EMG was normalized, using a maximum isometric voluntary contraction. Results Latissimus dorsi showed higher muscle activities in 100% grip width than those of 50% grip width. Pectoralis major and rectus abdominis showed higher muscle activities in 50% and 100% grip width than those of 150% grip width. Middle trapezius showed higher muscle activities in 150% grip width than those of 50% grip width. Conclusions Two-way repeated measures ANOVA for each muscle revealed that latissimus dorsi and middle trapezius (the posterior muscles of trunk) showed higher muscle activities in wide grip, on the other hand, pectoralis major and rectus abdominis (the posterior muscles of trunk) showed higher muscle activities in narrow grip.
Purpose Incidence and prevalence of Korean teenager cheerleading injuries were surveyed. Methods A total of 769 junior cheerleaders who participated in National Sport Cheerleading Competitions responded to a questionnaire, and 435 reported experiences of injuries. Results Risk factors for injury included older age (p<0.001), increased experience (p<0.001), and higher BMI (p<0.05). The most frequent injury occurred at wrist, ankle, knee, shoulder and waist. And the most responded types of injury were muscular pain and contusion. Cheerleading experience affected on injury prevalence. They were injured when they perform Elevator (<0.5 yrs), Cradle (0.5-1 yrs), Cradle and Basket toss (1-2 yrs), Cradle and Pyramid (2-3 yrs). These techniques involved in bodily movements of going up and cradle. About 56% of injury was treated at home or not treated at all, and 60% of injury was either self-treated or not intervened. And only 32% of cheerleaders practiced on a formal mattress. Conclusion Safety measures for these youth cheerleaders are necessary and guidelines for securing safety and preventing and treating injuries for these population are urgent.
Purpose The purpose of this study is to calculate the ranking of vault players in artistic gymnastics by individual and by country using the PageRank algorithm. The purpose of this study is to provide basic data that can be used in gymnastics events by comparing the performances of historical vault players with those of previous Olympic competitions. Methods The data collected for this purpose is a score of 117 vault players based on the results of the Olympic final event published in the International Gymnastics Federation (FIG). For data analysis, PegeRnak algorithm was used for calculating the ranking of vault players using MS-Excel and NetMiner. Results The results are as follows that. First, the PageRank algorithm is possible to calculate for historical vault players' rankings. Specifically, the ranking of vault players for historical Olympic calculated by PageRank ranked as Gervasio Deferr from Spain (ESP) at 1st, Alexei Nemov from Russia (RUS) at 2nd, and Klaus Koste from Germany (GDR) at 3rd. Second, Network of vault players' ranking is separated by each generation of Olympic games. Conclusions As a conclusions, it is possible to calculate national ranking of vault games of gymnastics by using PageRank algorithm.
The purpose of this study was to determine how acute active pc-video game affects kinematic variables and muscle activities of adolescents. Fourteen middle school students(age: 15.9±0.7 yrs, height: 171.3±6.1cm, weight: 60.0±5.4 kg, right handed) who have no musculoskeletal disorder were recruited as the subject according to having experience in using the pc-video game for more than six months. Maximum angle, angular velocity, and muscle activity of the upper extremity were determined for each trial. For each dependent variable, a paired t-test was performed to test if significant difference existed between pre- and post a 60 minute active pc-video game(p<.05). This study found that one hour pc-video game hour may not affect on movement and ROM of the finger and the wrist, whereas it may have an effect on muscle activity of the upper extremity. It seems that repetitive movement pattern during an active pc-video game may hinder muscle activity of adolescents’ upper extremity. Part of the increase in musculoskeletal disorders is linked to the amount of time adolescents are allowed to play video games. This study found that an active pc-video game appears to have negative effects on the upper extremity muscles. Since wrist movements are continually repeated throughout the video game, carpal tunnel syndrome may possibly be caused by long-term exposure to video games.