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531 Analysis of Korean Professional Baseball Club SNS Message:Based on the Team Official Twitter
Taeyeon Oh ; Yeayoung Noh ; Seunghyeok Yang Vol.27, No.2, pp.293-302
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Abstract

The purpose of this study was to ​categorize official twitter messages and find out each team's marketing strategy by using Ruby program. ​For the analysis 3 thousands official twitter massages were used for each 4 major probaseball teams, Samsung Lions, KIA Tigers, SK Wyverns, and NC Dinos. The results were as follows. Firstly, The marketing messages of pro baseball teams were different than typical companies. Pro baseball's official twitter marketing massages can be grouped into 5 category, Team Awareness, CSR, Customer Service, Engagement and Promotion. Secondly, Twitter marketing message strategy was differentiated by each pro baseball team. ​NC Dinos using twitter to increase team awareness while Samsung Lions deliver their premium team image as a KBO league champion and highlight marketing events with star players. KIA Tigers has shown most passive activities on twitter. Most of messages were just informing game and schedule. SK Wyverns actively using twitter they were answering questions from fans and very engaged to use twitter as a marketing tool.

532 Implication and Scale Development of Internet Sports Shopping Mall Service Quality(E-SSMSQ)
Seung-hoon Jeong Vol.27, No.2, pp.303-326
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Abstract

The purpose of this study was (a)to clearly define the concept of service quality as it relates to the online sports shopping mall, and (b)to develop and validate a psychometrically sound measurement scale, (c)examine the relationship among service quality and shopping satisfaction and intention of recommendation for marketing strategy internet sport shopping mall management. Following Churchill’s(1979) suggestions, the author developed internet Sports Shopping Mall Service Quality(E-SSMSQ). For the development E-SSMSQ (1)literature review, (2)focus group interview, (3)in-depth interviews (4)pilot test(n=97), (5)first data collected(n=459), (6)Frequency analysis, descriptive analysis, exploratory factor analysis(EFA) and reliability analysis for items evaluation, (7)confirmatory factor analysis(CFA) and correlation analysis for scale validation, (8)CFA, correlation analysis and structural equation model(SEM) test for predictive validity used second data collected(n=471). The current study conceptualized the service quality in the context E-SSMSQ by incorporating interaction, efficiency, order processing, information, security, and design. The authors also developed 20 items E-SSMSQ. The results of SEM support the psychometric property of the scale. First, interaction, efficiency and order processing of E-SSMSQ had significantly influence on internet shopping mall satisfaction. Interaction, efficiency, security, and design of E-SSMSQ had significantly influence on internet shopping mall intention of recommendation.


533 A Study on Market Advantage of Sport Products by Brand Origin in the Korean Market : Focused on Attribute Evaluation of Sport Products, Brand Equity, and Purchase Intention
Seung-Heon Baek ; Min- Cheol Kim Vol.27, No.2, pp.327-344
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Abstract

The purpose of this study was to examine competitiveness of sport product companies by brand origin in the Korean market by analyzing attribute evaluation of sport products, brand equity, and purchase intention and their causal relationship. Competitive sport brands were selected in global, Japanese, and Korean brands by a pilot survey. Then, this study selected a population participating in sports for all, elite sports, professional sports, and leisure sports and 498 effective questionnaires were secured. As a result, Korean consumers for sport products evaluated global sport brands in the highest level, Japanese sport brands in the moderate level, and Korean sport brands in the lowest level in the evaluation of attribute evaluation of sport products, brand equity, and purchase intention. Moreover, the evaluation of participating types in sports for all, elite sports, professional sports, and leisure sports showed the same result in the order of global, Japanese, and Korean sport brands. Global sport brands had a sequential causal relationship from attribute evaluation of sport products to brand equity and purchase intention and formed a consumption behavior model that attribute evaluation of sport products led to purchase intention. On the other hand, while Korean sport brands had a sequential causal relationship from attribute evaluation of sport products to brand equity and purchase intention, attribute evaluation of sport products did not lead to purchase intention. Finally, it was confirmed that global brands such as Nike and Adidas had a high market position and Korean sport consumers’ purchase behavior was determined based on information of product attributes and brand equity.


534 Analysis of Error Sources and Estimation of Reliability in Peer Review of Forced Connection Method-Sportscasting by Applying Generalizability Theory
Tae-Koo Lee ; Heewon Yang Vol.27, No.2, pp.345-361
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Abstract

The purpose of this study which is follow up study of Lee and Kim(2015b)'s was to analyse error sources and estimation of reliability in peer review of forced connection method-sportscasting by applying generalizability theory. Generalizability theory quantify error sources of the data measured under certain specific situation set by the researchers. It is an analysis method that the relative influences of each error sources taking from score is determined(G-study), and the effective measurement condition future applicable is provided(D-study). Participants were 10th high school students(N=216). Data were collected from student's peer review results and analyzed using univariate and multivariate generalizability theory. Results showed that error source for video have a more significant impact than other error sources. But the result by analyzing the gender difference was that error source for the interaction of video and participants have a more significant impact than other error source in the case of girls. Peer review used in this study showed high generalizability coefficient and even when reducing the number of video or participants it can maintain the adequate reliability. But generalizability coefficient of boys was higher than girls and specific measurement conditions leading to enhanced reliability were different when analyzing by gender difference. Also, method of analysis which cannot reflect measurement conditions properly estimates the reliability excessive. Discussions were provided in term of the relative influences of each error sources, the effective measurement condition maintaining the Generalizability coefficient of a certain level, and the comparison the Generalizability coefficient with the way of estimation traditional reliability applying univariate and multivariate Generalizability theory taking from score in peer review of forced connection method-sportscasting.


535 Development of an Instructional Program for Teaching and Learning Sportsmanship
Tae-Koo Lee ; Kyu-Ri Kim2 ; Han-Joo Lee Vol.27, No.2, pp.362-381
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Abstract

Researchers and teachers in physical education have emphasized sportsmenship in sport education setting. However, how to teach sportsmenship in physical education is not proposed yet. The purpose of this study was (1) to develop an instructional program for teaching and learning sportsmanship and (2) to examine its effects on sportsmenship. Participants were 7th middle school students(N=95). Data were collected using Sportsmanship Test(Park, 2014), open-ended questionnaire and in-depth interviews with students. The data were analyzed through paired samples t-test and qualitative content analysis. Results showed that significant difference was observed in students' sportsmanship test scores after instruction. Analysis of interview data showed that students experience the value of utmost effort, respect for opponents, respect for teammates, acknowledging results, respect for judgment, and valuable lessons related to character education. Implications for sportsmanship education using instructional program were discussed.


536 Epidemiology of Korean Collegiate Injuries for Six Sports: A Pilot Study, 2015
Jihong Park ; Daeho Kim ; Wonjae Lee ; Seunguk Han ; Hyung-Jun Yoon ; Hwi Su Jang ; ChangJun Ahn ; Doo Ri Kim Vol.27, No.2, pp.382-401
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Abstract

The purpose of this study was to describe the epidemiology of Korean collegiate injuries during 2015. Collegiate student-athletes(n=167) in six sports (badminton, baseball, basketball, rugby, taekwondo, and volleyball) participating in all practices and games during pre-season, in-season, and post-season were tracked via the injury surveillance system(rate, location, type, and cause of musculoskeletal injury). Injury rate for 1000 athlete-exposure(AE) and 1000 time-exposure(TE) were calculated with 95% confidence intervals(CI). We captured a total of 961 injuries, a rate of 19.29/1000 AE(95% CI=18.07, 20.51) and 0.16/1000 TE(95% CI=0.15, 0.17). Commonly injured body locations were knee(17.5%, n=168), thigh(16.1%, n=155), ankle(12.1%, n=116), and finger(8.4%, n=81). Injuries were mostly diagnosed as contusion(40.1%, n=385), ligament sprain(21.1%, n=203), and laceration/abrasion/skin injury(13.5%, n=130). Common causes were contact with another athlete(44.6%, n=429), contact with moving object (12.7%, n=122), overuse/atraumatic(11.9%, n=114), and contact with non-yielding object(9.4%, n=90).

537 Analysis of Women’s Curling Performance, Digital Media DB Construction and Artificial Neural Networks
Tae-Whan Kim ; Jin-Seok Chae Vol.27, No.2, pp.402-420
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Abstract

This study has analyzed 33 domestic games and 26 overseas games by targeting women curling teams of home and abroad, and looked into what main performance variables are, how level differences of domestic team appear, and from which variables differences between winning team and defeated team come out in overseas teams. Also, main strategies has been suggested that are used most commonly for kick-off offense and latter offense, blank strategy in order to prepare countermeasures, and digital media DB has been constructed that can utilize proper countermeasures easily and simply, and a model has been proposed for predicting victory/defeat. To accomplish such goal, a variance analysis has been carried out by dividing domestic teams into each level after calculating frequency and ratio with SPSS18.0, and t-test analysis has been carried out by overseas teams. Also, the accuracy of victory/defeat classifications has been suggested by using an artificial neural networks method. As a result, a lot of technical proficiency differences have appeared among Class A(upper rank), Class B(middle rank), and Class C(lower rank) in domestic teams. The ‘Guard’ which is an aggressive variable has turned out to be used more in upper and middle teams than in lower team, and the ‘Tab Back’ has been used more in upper rank than in lower rank. Furthermore, regarding the average comparison on victory/defeat in international games, victory teams have more significant difference(p<.05) than defeated teams in accuracy of shot techniques and strategy accomplishing abilities, and victory teams have been turned out to use less ‘Drew’ and more ‘Take’ than defeated teams significantly in Drew and Take’ technique variable. Finally, the accuracy of a prediction model has been 91.7% for learning and 92.9% for the test result to predict the victory/defeat in international games through the artificial neutral network analysis. The prediction accuracy of domestic games was 81.0% for learning and 71.4% for the test.


538 Perception of Psychological Factors Affecting Performance on the Youth Players
Jeong-Su Kim ; Jae-Youn Jeon Vol.27, No.2, pp.421-435
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This study aimed to explore the psychological factors affecting sports performance and their purposes as perceived by adolescent athletes. Study data were collected by conducting an open-ended survey with 232 student athletes from adolescent athletes in S city. The collected data were categorized using content analysis, which was conducted twice to explore the psychological factors affecting sports performance and their purposes. From 537 answers, 30 performance-affecting psychological factors—including confidence, endurance, effort/dedication, optimal tension, and social support—were identified, and they were classified into five categories: psychological fundamental, mental toughness, motivation, emotional stability, and social relationships. From 588 answers, the purposes of the psychological factors were identified, including performance achievement, motivation enhancement, demonstrating mental toughness, cognitive strategy, confidence increase, emotional regulation, injury prevention, game strategy, and reinforcement cohesion. These performance-affecting psychological factors and their purposes may serve as a reference to understand how secondary school students perceive the relationships among various psychological factors and the relationship between the psychological factors and performance. This study is expected to inform goal setting and content organization in psychological skills training.


539 Development and application of real-time neurofeedback systemfor shooting athletes
Youngsook Kim ; Sangcheol Lee ; Yongin Cho ; Taiseok Chang Vol.27, No.2, pp.436-446
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Abstract

This study was to develop and to apply real-time neurofeedback system for psychological self-regulation of shooters. Neurofeedback system was developed with expert meetings consisting of 8 sport psychology, EEG, and sport engineering experts based on Labview program. Developed neurofeedback system was applied to 4 college shooters for 10 sessions(1 session/week, 30 mins/session). Collected EEG wave data were analyzed by paired sample t-test and independent sample t-test. The results were as follows: Firstly, based on user experience concept neurofeedback system was developed which easily perceived neurofeedback information as traffic lights with minimizing visual search activities. Secondly, after neurofeedback system application right brain activation level of shooters(except one shooter) were increased compared to left brain activation. Based on the results of this study, neurofeedback system can apply various sports and contribute to help athletes’ self-regulation and athletic performance enhancement in sport field.


540 Research Trends in Leisure Studies
Sunhwan Hwang ; Heetae Cho Vol.27, No.1, pp.1-11
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Abstract

This study identified the trends in leisure and recreation research in Korea for the past 10 years. We classified previous research based on ten leisure and recreation research areas and compared the research trends of five journals: Korean Journal of Leisure, Recreation & Park, Korean Journal of Physical Education, Journal of Sport and Leisure Studies, Journal of Leisure Studies, and Journal of the Korea Contents Association. The results indicated that most research published over the last decade were included in the area of leisure social psychology, and the area of leisure social psychology showed the highest ratio in five journals compared with other research areas. To resolve the problematic results, this research suggests that future research needs to have diversity to extend the leisure and recreation research realm and to improve the quality of leisure and recreation research in Korea. We expect that this study would be used as a foundation for future leisure and recreation research.


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