PURPOSE This study aimed to develop a team building program for a middle school soccer team in order to verify its effects. METHODS A total of 50 middle school soccer players participated in the needs analysis, and 10 middle school soccer players participated the preliminary program. In addition, a total of 37 ‘S’ middle school soccer players and 2 coaches participated the final team building program to identify its effects. The team building program was developed through the following sequence: program goal setting, organization of program activities, and the pretest. Three types of questionnaires and a self-report were utilized to verify the effects of the team building program. RESULTS The team building program was developed based on interpersonal relationships, goal setting, and communication. The level of team cohesion, team communication, and coach-athletes interaction significantly increased through this program. Furthermore, the effects of stress relief and self-improvement were revealed through the self-report. CONCLUSIONS The team building program was determined to be effective and has various benefits. It is expected to contribute to the growth of middle school soccer players if coaches actively participate in the program with their athletes.
This study aimed to explore elite taekwondo competitors’ imagery strategies . The study participants were 10 elite taekwondo athletes, who worked for S business team. Data were collected through open-ended questionnaires and in-depth interviews. The data were collected based on Gould et al. (1992)’s proposed qualitative research method. The inductive content analysis of the imagery was conducted following the imagery type of Paivio (1985) and Suinn (1996). The law data and case of imagery were separated by three specialists. The results were as follows. First, elite taekwondo competitors generally used the types of imagery proposed by Paivio (1985) and Suinn (1996). In particular, imagery of anxiety regulation appeared with the highest frequency among factors and ordered imagery of motivation, imagery of skills, imagery of mental skills, and imagery of competition. Second, elite taekwondo competitors mainly used imagery of skills before two weeks for competition. They mainly used imagery of anxiety regulation the day before a competition. They used imagery of anxiety regulation and imagery of motivation on the day of a competition. They used imagery of motivation after the competition. In sum, elite taekwondo competitors used individual strategies in terms of imagery in order to ensure effective training and peak performance in competition. The strategy of imagery was applied differently based on the juncture of the competition.
PURPOSE The quiet eye (QE) is defined as the final fixation time that is a specific target prior to initiating movement. This study aimed to identify the cause of QE in golf putting and to present an efficient practice method for improving putting skills. METHODS Thirty participants were randomly assigned to one of three groups. Each group practiced golf putting in different ways for two days. RESULTS The QE group showed a significant difference in putting scores, which was higher than that of the control group. The visual-occlusion group showed no difference compared to the other groups in terms of putting scores. The QE group showed a significant difference in terms of QE in the retention and competition tests compared to the pretest. The control group tended to have a slightly longer QE in competition tests compared to the pretest. The visualocclusion group showed no statistically significant difference in QE based on the period. All three groups had significantly longer swing times over the selected period. There was no significant difference in terms of the alpha power of the occipital lobe based on group and period. CONCLUSIONS The position of the visual-occlusion group became stable. However, the QE did not lengthen. The QE group had a longer QE. Furthermore, the control group that practiced with their eyes open tended to have longer QE. Therefore, QE may be related to visual-based cognitive processing rather than posturalkinematics. Finally, this study proved that QE practice is a more efficient method for novices in golf putting.
PURPOSE This study examined the effect of sports life skills and life skills transfer of student-athletes and coaches, applying Actor-Partner Interdependence Model (APIM). METHODS Korean student-athletes and coaches from middle and high school sports teams participated in this study. There were 300 student-athletes (Mage=15.44, SD=1.64; male=218, female=82), with an average of 5.46 (SD=2.40) years of athletic career. Meanwhile, 33 coaches were (Mage=39.70, SD=8.36; male=26, female=7), with an average of 13.52 years of coaching career (SD=10.01). Measures included the Life Skills Scale for Student-Athletes (LSSSA; Jang et al., 2020) and Korean Life Skills Transfer Survey (KLSTS; Lim et al., 2018). Descriptive analysis, correlation, and APIM were undertaken by using the SPSS and AMOS programs. RESULTS First, the correlation between athletes’ and coaches’ life skills was not significant. Second, athletes’ life skills significantly affected their life skills transfer, similar to coaches’ life skills significantly affecting their life skills transfer. Fourth, coaches’ life skills did not significantly influence athletes’ life skills transfer, and the converse was not true either. CONCLUSIONS This study verified the effect of life skills development for two groups of athletes and coaches, on transfer in sports, and attempted statistical verification of whether it affects sports life skills and transfer between athletes and coaches. Although no statistically significant results were found in the partner effect, it is meaningful in that, it provided important implications for conducting a follow-up study on the relationship between athletes and coaches. In other words, it is expected to be a cornerstone for research on building a new model, along with investigating the interactive relations between athletes and coaches on life skills in the sports field.
PURPOSE This research explores the underlying mechanism that determines how people perceive their goal progress and its relation with their motivation and self-efficacy. METHODS Three hundred and sixty Koreans who participated in an online survey were given salient individual exercise goals (11 workouts), and they reported their self-efficacy, goal progress perception, and motivation. We conducted dummy variable multiple regression analysis (2 [absolute progress-low (27%) vs. high (73%)] X 2 [categorization vs. no-categorization]) and multiple moderated mediation analysis based on Process Model 7 and 21 (Hayes, 2017). RESULTS The findings showed significant interaction between categorization and absolute progress on progress perception. In low progress condition, the categorization group perceived more progress than no categorization group and contrary effect in high progress condition. For motivation, in low progress condition, categorization group was more motivated than no categorization group, and inverse effect in high progress condition. Moreover, there was no direct effect, but only low self-efficacy group played the moderating role between perceived progress and motivation in conditional indirect effect. Lastly, the result indicated significant multiple moderated mediation effect. CONCLUSIONS This research theoretically contributes to the domains of categorization and motivation. Sport marketers can utilize categorization as a strategy by breaking down yearly memberships into monthly categories based on consumers perceptions. Future research can include subsequent motivation after a superordinate goal is completed.
PURPOSE This study aimed to empirically investigate the influence relationships between the ESG activities of professional sports teams and sports fans’ team recognition, team preference, self-determination, and voluntary action intention. METHODS From March 1, 2022, to May 31, 2022, a survey was conducted online and offline to secure 253 copies of the final valid study samples. Descriptive statistics, frequency analysis, correlation analysis, reliability analysis, confirmatory factor analysis, and structural equation model analysis were performed using SPSS 24.0 and AMOS 18.0. RESULTS First, it was found that ESG activities in professional sports teams had a positive effect on sports fans’ team recognition, team preference, self-determination, and voluntary action intention. Second, the team recognition and team preference of sports fans of a given professional sports team had a positive effect on their self-determination and voluntary action intention. CONCLUSIONS The study results showed that ESG activities must be enjoyed not only by a given club’s sports fans but also by its stakeholders. The results suggest that gaining empathy regarding sports fans increases awareness and preference, which can lead to long-term and deeply positive effects on self-determination and voluntary action intentionl.
PURPOSE This study aimed to investigate user perceptions regarding the mobile healthcare application of public health centers by using big data. METHODS The study data included 1,089 users’ reviews (from September 27, 2016 to December 23, 2021), which were analyzed using Python, Textom, KrKwic, UCINET 6, and the Net-draw program. RESULTS First, the evaluation of the application showed a higher number of “Good” responses (677 times) compared to “Bad” (329 times) and “Normal” responses (83 times). Second, network structures related to “Good” were “Like,” “Health care,” “Help,” “A sense of purpose,” “Grateful,” “Diet management,” “Exercise management,” “Easy,” “Recommendation,” “Satisfaction,” “Diet,” “Useful,” and so on. Third, network structures related to “Bad” were “Execution error,” “Request improvement,” “Question,” “Slow speed,” “Interlocking error,” “Lack of food type,” “Login error,” “Inconvenience,” “Delete and reinstall,” “Update error,” “Irritation,” “Connection error,” “Problem occurred,” “Direct input request,” “Not available,” “Waste of stars,” “Lack of function,” “Not enough,” “Stuffy,” “Lack of exercise,” and so on. Fourth, as a result of structural equivalence analysis, four clusters appeared: cluster 1 (negative function), cluster 2 (negative emotion), cluster 3 (positive function), and cluster 4 (positive emotion). CONCLUSIONS It is necessary to respond quickly in order to reflect on the users’ reviews, and active efforts are required to improve the program quality so that users can use it conveniently.
PURPOSE This study aimed to identify the dimensions of sport brand authenticity and to develop a valid and reliable scale for measuring such dimensions. METHODS Along with a sequential mixed method design, qualitative researches were conducted (a literature review on brand authenticity and the inherent value of sport, 5 one-to-one expert interviews, and a Delphi survey of 10 researchers). Based on the qualitative research results, an EFA (n=304), 2 times CFA (1st: n=304, 2nd: n=311), and correlation analysis using the other scale (brand relationship quality, brand attachment, brand credibility) were conducted to test reliability, construct validity, and criterion-related validity. RESULTS In the qualitative research results, 8 dimensions with 36 items were extracted; however 6 dimensions (originality, connectedness, legitimacy, authority, sport spirit, and expertise) with 28 items were identified as appropriate structures from EFA and CFA, and the relations between all the dimensions and other scales related to consumer attitude were statistically significant in the correlation analysis. CONCLUSIONS The findings suggest that the scale in this study could provide a new and specific perspective on sport brand authenticity, which is constructed using a general aspect and a sport specific aspect, and an understanding of the concept of sport brand authenticity in other sport industries.
PURPOSE This study aimed to identify the influence of certain factors on spectators' spectating behavior through the analysis of spectator-type Taekwondo spectators’ spectating behavior by applying the extended theory of planned behavior and embodied cognition theory and considering spectators’ desire to stay. METHODS A total of 305 surveys were used as the final sample. SPSS 24.0 and AMOS 26.0 were used for frequency , correlation, confirmatory factor, and structural equation model analyses. RESULTS First, attitudes, subjective norms, perceived behavioral control, and prior knowledge, which are predictors of the extended theory of planned behavior, had a statistically significant effect on the spectators’ desire to stay. Second, the spectators’ desire to stay had a statistically significant effect on the spectators’ content , environment, and behavior. Third , the spectators’ content and environment, which are sub-factors of the embodied cognition theory, had a statistically significant effect on the spectators’ behavior. CONCLUSIONS The study results suggest that attitudes, subjective norms, perceived behavior control, and prior knowledge, which are predictors of the extended theory of planned behavior, have a positive effect on the embodied cognition and spectator behavior of spectator-type Taekwondo spectators.
PURPOSE This study aimed to a) develop suitable screening tools for identifying gambling severity in Korea and b) explore factors that affect the gambling severity index in order to prevent Korean sports betting users from easily falling into gambling addiction, thus providing practical and useful guidelines in this regard. METHODS This study examined Korean sports fans who had experiences of participating in sports betting (Sports Toto), a legal sports betting system in Korea. Toward this end, an online survey was conducted from May 10 to June 25, 2022. A total of 214 questionnaire results, excluding 23 who gave insincere and/or incomplete answers, were analyzed for normal distribution through skewness and kurtosis, and subscale scores were calculated after performing exploratory factor analysis and reliability analysis using Cronbach’s α. RESULTS A psychological gambling severity index and behavioral gambling severity index were developed based on a stepwise regression analysis, which was conducted using the demographic characteristics of domestic sports betting participants and their lifestyle habits (e.g., smoking and drinking, problem gambling severity index, self-control scale, and gambling expectation scale). CONCLUSIONS First, factors affecting the psychological gambling severity index were identified (having a job, job stability, and security) along with lifestyle habits (smoking and drinking). Second, gender, occupational characteristics, full-time employment, confidence in self-control, and desire for self-improvement were indicated as significant factors that influenced the behavioral gambling severity index.